12/1/2023 0 Comments Oxenfree ending not possessed![]() It’s like an adventure game in that you mostly just move around the environment and interact with either characters or objects. Oxenfree’s gameplay is pretty straightforward. Though you have a small bit of control about how Alex acts towards the other characters, she seemed like a fully fleshed-out character by the end. The voice-acting further enhances the dialogue’s delivery and helps make the characters stand out more. The fact that, as the player, you can choose the different dialogue options that Alex can interject with (or remain silent) helps the dialogue flow well and feel natural. There are some archetypes the characters fit into, but they manage to grow and develop over the course of the game where they don’t seem like just a selection of cookie-cut character. The main strength in the story is the dialogue, though they tend to speak in mannerisms that I assume are only weird to me because I’m not a teenager in 2016. Since it’s a relatively short game, you could feasibly play through it a few times to see the different outcomes. Oxenfree sports several different ending scenarios as a result. All throughout the situation are moments in which the characters can interact with each other and develop their friendship or animosity under this stressful situation. As things get more serious and a somewhat nefarious situation unfolds, it becomes clear that they can’t just leave the island if they expect to survive the night. The story to Oxenfree is a relatively brief one, with the main arc of the plot being just to find everyone and get off the island. Radio messages filled with unpleasant terminology and overt meanings fill the airwaves. People’s eyes glow red and act possessed. Ghosts seem to be floating around in the background. ![]() As they all regroup, freaky things start happening. Then, while casually exploring a cave off the beach and messing around with some frequencies on her pocket radio, Alex unwittingly opens a tear in space time and the group gets transported across the island. ![]() Meanwhile, the slightly older member of the group, Clarissa, stands aloof in the group and does her best to be snarky and unpleasant towards Alex. Alex’s best friend, Ren, is trying to make the night a special one for everyone, especially because of how he’s into one of the other girls joining, Nona. Alex, a turquoise-haired girl brings her new step-brother, Jonas, who just moved to town with her. While the game allows you to openly explore the map for secrets, it still gates off sections based on plot alone (instead of abilities) making the experience somewhat disjointed in spotsĪ group of teenagers decides to head to a small island near their town for the night relax on the beach and do a bit of exploring. UI about characters and how they feel towards each other is unclear Maneuvering the environment is a bit tedious, making exploration not much fun Intriguing story that utilizes hints of horror to keep things movingĬlever use of the Radio mechanic to make a relatively straightforward adventure game more interactiveĪrt style is simple, but colorful and has a dream-like quality to it that works well with the themes of the game Completion of one playthrough approx 6 hoursĭialogue is well-written and convincing and flows well with the deliberate gameplay choices
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